This interview with “Clockwork Watch” founder and visionary Yomi Ayeni is making its appearance just in time for the year-end holidays!
The following is a guest post from Corey Reid, creator of the Dino-Pirates of Ninja Island shared story world. In this post, Corey talks about the benefits of combining an open world setting with traditional, linear stories and why (and how!) he’s using Creative Commons to integrate a collaborative world building framework with a structure for commercialization of stories set in that open world.
This is a great follow up to my post about Creative Commons earlier this year, and I’m looking forward to seeing Reform School Ninja Girls – the first comic from the Dino-Pirates of Ninja Island – hit the presses!
SSWs present some very interesting opportunities (and challenges) from a copyright perspective. As soon as you allow the remixing of content in your SSW, whether it’s content you created or submitted content you published, you have to decide what kind of legal license framework you want. Ideally, this will be shaped by your goals for the SSW and the kind of experience you want to create for audiences. And, ideally, you’ll seek legal guidance from an attorney.
Some creatives want to maximize collaboration and remixing of content, so they construct legal frameworks that support this kind of SSW. Others prefer a more conservative approach (e.g., the SSW owner retains complete control over all content) with select invitations for audiences to contribute being issued in very managed and controlled ways.
Whatever you decide, default copyright is both country- and state/province-specific, so you’ll need to get appropriate legal advice on what applies to you and your SSW.
Ninjas, pirates, and dinosaurs. A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and buccaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles. And we call it… DINO-PIRATES OF NINJA ISLAND!
This self-described “swashbuckling game of pulp adventure” role-playing world provides a basic world setting, a rules set, and free online tools to help you get started. Contributions to the world are encouraged, and the Creative Commons and Open Gaming License grant a wide range of rights to audiences.
“Night falls on five millennia of prosperity; dawn awaits those courageous enough to seize power.
It is the 5,108th year of the Age of Gallidon. Seven years have passed since the Destruction claimed the Emperor and the Imperial Isle. The magical forces that protected the Empire are breaking down. The remaining nobility pursue their own agendas, even as unspeakable threats emerge from the shadows. The world enters a new age, its fate unwritten…”