Open Settings, Closed Stories, and Creative Commons

The following is a guest post from Corey Reid, creator of the Dino-Pirates of Ninja Island shared story world. In this post, Corey talks about the benefits of combining an open world setting with traditional, linear  stories and why (and how!) he’s using Creative Commons to integrate a collaborative world building framework with a structure for commercialization of stories set in that open world.

This is a great follow up to my post about Creative Commons earlier this year, and I’m looking forward to seeing Reform School Ninja Girls – the first comic from the Dino-Pirates of Ninja Island – hit the presses!

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Building Settings Using RPG Design Mechanics

The following is a guest post from Corey Reid, creator of the Dino-Pirates of Ninja Island shared story world.

I use role-playing game development as a way to build setting. A shared world needs setting – locations, landscapes, and institutions that characters can interact with, that can ignite and illuminate their stories. When you’re writing a story, setting elements can arise naturally, as the story proceeds, but developing these attributes without the engine of a plot can be challenging. By taking a queue from role-playing game development, you can more easily craft elements that draw players/readers in, and in turn inspire their stories and contributions.

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